Dr. Lee Graves - Head of Research & Development

Funding from the Technology Strategy Board, the Department of Health (England) and SHOKK brought Dr. Lee Graves to the company as Head of Research and Development in September 2010.

Lee’s passion for using physical activity as an enjoyable behaviour to promote physical, mental and social well-being motivated him to graduate with a PhD in Paediatric Exercise Science from Liverpool John Moores University (LJMU) in 2010. His thesis explored the use of innovative technologies, such as active video games, to increase physical activity and reduce sitting time in young people.

Lee gained experience of working with industrial partners throughout his PhD. This included collaborating on proof of concept projects with Nintendo Co. Ltd. These projects supported Lee’s entry into the health and fitness industry with SHOKK via the KTP. As KTP associate and Head of Research and Development, Lee’s role is to help SHOKK increase their growth and productivity through the use of the knowledge, technology and skills that reside within LJMU.

Common themes across Lee’s research are the measurement of physical activity and sedentary behaviour, and, the implementation and evaluation of physical activity interventions in young people. Lee is a member of the PAEH (Physical Activity, Exercise and Health) and REACH (Research into Exercise Activity and Children’s Health) Groups in RISES (Research Institute for Sport and Exercise Sciences, LJMU).

 

Current Research Projects

1. KTP between LJMU and SHOKK: To use cutting edge science to validate and enhance the effectiveness of the SHOKK programme in creating behaviour change in young people. Funded by the Department of Health (England), the Technology Strategy Board and SHOKK.

2. The AFRESH (Activity and Food for Regional Economies Supporting Health) Project: Bringing together research and economic players from eight European regions for scientifically based innovations in the health economy. Funded by the European Union 7th Framework Programme.

3. E-health: Design and implement effective interventions that use innovative technologies and/or environmental manipulation to increase physical activity and reduce sitting time.

4. The A-CLASS Project: The effects of a structured exercise and lifestyle intervention on the physical activity, fitness, body composition, cardiovascular health, play behaviour and fundamental movement of primary age school children.

 

Previous Research Projects

1. Exergaming Intervention in Children: The effect of active video gaming on children’s physical activity, behaviour preferences and body composition.

2. Proof of Concept: To evaluate the physiological cost and enjoyment of active video gaming on Nintendo Wii Sports, Nintendo Wii Fit and the jOG system compared to sedentary video games and ambulatory activities in adolescents and adults.

3. Nintendo Wii in Older Populations: To investigate the effect of active video games in the communal setting on physical activity and psycho-social outcomes in the elderly.

 

Peer Reviewed Research Publications

1. Hopkins N, Stratton G, Ridgers ND, Graves LEF, Cable NT, Green DJ (2011) Lack of relationship between sedentary behaviour and vascular function in children. European Journal of Applied Physiology May 31 [Epub ahead of print]: Read online

2. Hopkins ND, Stratton G, Cable NT, Tinken TM, Graves LE, Green DJ (2011) Impact of exercise training on endothelial function and body composition in young people: a study of mono- and di-zygotic twins. European Journal of Applied Physiology May 15 [Epub ahead of print]: Read online

3. Hopkins ND, Stratton G, Tinken TM, Ridgers ND, Graves LE, McWhannell N, Cable NT, Green DJ (2011) Seasonal reduction in physical activity and flow-mediated dilation in children. Medicine and Science in Sports and Exercise 43(2):232-8: Read online

4. Ridgers ND, McKinney J., Stratton, G, Graves LEF (2011) Comparing the Physiological Cost of Step-Powered Video Gaming, Sedentary Video Gaming, and Self-Paced Ambulatory Activity in University Students. Archives of Exercise in Health and Disease 2(1): 81-88: Read online

5. Ridgers ND, Graves LE, Foweather L, Stratton G (2010) Examining influences on boy's and girl's physical activity patterns: the A-CLASS Project. Pediatric Exercise Science 22:638-650 Read online

6. Graves LEF, Ridgers ND, Atkinson G, Stratton G (2010) The effect of active video gaming on children’s physical activity, behaviour preferences and body composition. Pediatric Exercise Science 22:535-546: Read online

7. Graves LEF, Ridgers ND, Williams K, Stratton G, Atkinson G, Cable NT (2010) The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults and Older Adults. Journal of Physical Activity and Health 7(3):393-401: Read online

8. Hopkins N, Stratton G, Maia J, Tinken TM, Graves LE, Cable TN, Green DJ (2010) Heritability of arterial function, fitness, and physical activity in youth: a study of monozygotic and dizygotic twins. Journal of Pediatrics 157(6):943-8: Read online

9. Foweather L, Graves LEF, Ridgers ND, Stratton G (2010) A longitudinal examination of the influence of fundamental movement skill competence, maturation, physical self-perceptions, and physical activity on body fat in children. Journal of Sport and Exercise Psychology 32:S14-S15

10. Hopkins ND, Stratton G, Tinken TM, McWhannell N, Ridgers ND, Graves LEF, George K, Cable NT, Green DJ (2008) Relationships between measures of fitness, physical activity, body composition and vascular function in children. Atherosclerosis 204(1): 244-249:  Read online

11. Graves LEF, Ridgers ND, Stratton G (2008) The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology 104(4):617-623: Read online

12. Graves L, Stratton G, Ridgers ND, Cable NT (2008) Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine 42:592-594: Read online

13. Graves L, Stratton G, Ridgers ND, Cable NT (2007) Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. British Medical Journal 335:1282-1284: Read online

 

For more information or access to the above research articles please contact the SHOKK Doc: shokkdoc@shokk.co.uk

 

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